Elevate your 60 Seconds! Reatomized experience with the Needs Manager mod, empowering you to tailor character needs, including sanity, health, hunger, and thirst. Witness the visual representation of these changes as characters adapt to the modified needs, ensuring a more personalized and engaging gameplay.
Manage the needs of characters within your shelter to keep them sane, healthy, and well-fed, ensuring their survival in the post-apocalyptic world of 60 Seconds! Reatomized.
Edit the characters' needs and witness the visual update to reflect their altered state in the game, allowing for a more immersive and responsive gaming experience.
Whether it's adjusting the needs of a single character or altering the needs of all characters simultaneously, this mod provides flexibility to manage the shelter inhabitants as per your strategy and desired gameplay.
Manage the needs in your shelter. Change the character's sanity, health, hunger and thirst needs. Make all your characters insane or keep them super healthy. Stop insanity, hunger, thirst and health issues. The character will update visually when you go to the next day.
Refreshes the list of characters in your shelter that are available in the selected character option.
Select a character to edit their needs. You can pick from all of the characters in your shelter. Make sure to refresh the list of characters when you are in game.
Refreshes the list of needs for the specified character. The list will also refresh if you change which character is selected.
Select a need to modify and view its current value.
If this is enabled, the need value will automatically refresh when you change which need is selected.
The value of the need. This can be between 0 and 100. This will automatically refresh when you change which need is selected.
Reads the current value of the selected need of the selected character.
Updates the value of the selected need of the selected character. The character will update visually when you start the next day.
Updates the value of the selected need of all characters. The characters will update visually when you start the next day.